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[Official] Accessory Design Contest 2016

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Re: [Official] Accessory Design Contest 2016

Postby goldboy12 » 14 Aug 2016, 01:33

Accessory name : Gardien de cimetière ( Grave Keeper )
Element : None
Description : Cursed artifacts that were buried deep within the grounds of GAT. Cursed by the relentless fighting, the spirits within the coffin awaken which gave whoever holds the artifacts a great amount of power. They will be able to control whats hidden beneath the coffin.

IGN: Golden_Boy

Basic concept art of the accessory
Drawing.jpeg (115.7 KiB) Viewed 3634 times

Combos.jpeg (163.95 KiB) Viewed 3634 times

Special attacks / Max voltages
Specials.jpeg (164.63 KiB) Viewed 3634 times

Some attacks that were not changed ( Uses the current Style's attack)
-Running Weak Attak
-Running Strong Attack
-Jump Special Attack
Posts: 1
Joined: 19 Sep 2015, 21:42

Re: [Official] Accessory Design Contest 2016

Postby janemira » 14 Aug 2016, 03:48

My first time :D
Demon's Command.png
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Demon's Command Description.jpg
Demon's Command Description.jpg (92.92 KiB) Viewed 3628 times
Last edited by janemira on 14 Aug 2016, 20:02, edited 1 time in total.
Posts: 6
Joined: 12 May 2014, 19:12

Re: [Official] Accessory Design Contest 2016

Postby holylol » 14 Aug 2016, 05:08

(bad)concept art
dcontest16_2.png (229.63 KiB) Viewed 3625 times

IGN: Neji00
Accessory Name: Enraged Totem Guardian
Type: Hit/Fire
Accessory Description:
It is said that this totem pole has been infused with the vengeful sould of a legendary warrior. When in a battle, it somehow gains life and starts attacking anyone, without mercy. Dr. Diaper modified it and added flamethrowers in it's mouth.

All moves are based on the idea that the totem pole attacks by itself while the player is riding it. It sort of protects the player. All the moves that use fire, drain a small amount of MP.
Weak Combo: The totem pole bites twice, and jumps forward a very small distance to catch up with the enemy.

Weak Last: The totem fires a small flame, enough to knock the enemy back a small distance.

Weak Persuit: The totem hops and stomps the enemy.

Strong Combo: The totem inhales to suck the enemy into it's mouth.

Strong Last: When the enemy is in the totem's mouth, it bites, but much more fiercely than the Weak Combo attacks. After the bite, the totem burns the enemy (which is still in it's mouth) and spits it away a small distance.

Weak Step: The totem hits the enemy with a weak tackle.

Weak Running: The totem stomps, similarly to the Weak Persuit attack.

Strong Running: Chargeable. When not charged, the totem spits out a small fireball. When charged, the totem exhales a moderate flame.

Jump Weak: Chargeable. The totem quickly stomps the ground below it.

Jump Strong: The totem exhales a flame, with knowback.

Weak Hold: The totem slowly gains MP from the earth. Must be used several times to fully recharge MP.

Strong Hold: The totem enters spinning mode. While in this mode, it starts spinning rapidly. It's movement speed increases but it cannot jump and MP is constantly drained a small amount. In this mode, it is only possible to attack by pressing the [x] button, which makes the totem exhale a fierce fire. This consumes MP. If [c] button is held during spinning mode, spinning mode is cancelled.

Special: The totem quickly moves forward in an attempt to capture an enemy with it's mouth. If an enemy is cought, the totem crunches the enemy with it's mouth several times and then spits them out.

Super: Similar to the special, but the totem bites several more times and finished with a big fire blast.

Running Special: Similar to Special attack.

Running Super: Similar to Super attack.

Guard Animation: A flat rock from the ground quickly rises from the ground right in front of the totem. Only the animation is unique.

Counter: The totem tackles the enemy.

Inherit: Strong Running (Power, 50)
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Joined: 14 Aug 2016, 04:14

Re: [Official] Accessory Design Contest 2016

Postby BigDaddy » 14 Aug 2016, 14:12

IGN: Mr_Bubblez
Accessory Name: Captain Calamari
Description: An odd octopus armed to the teeth with swords, guns and other weapons.
Rumor has it that this octopus terrorized the Seven Seas with his terrifying crew.

-Illustration- (Click on image to enlarge)
Captain Calamari Artwork.jpg
Pirates are cool
Captain Calamari Artwork.jpg (231.42 KiB) Viewed 3611 times

-Movesets- (Click on image to enlarge)
Note: Enlarging pictures may cut off parts depending on your screen resolution
Normal attacks.jpg
Normal attacks.jpg (240.91 KiB) Viewed 3520 times

Specials.jpg (232.29 KiB) Viewed 3520 times

Last edited by BigDaddy on 16 Aug 2016, 16:45, edited 5 times in total.
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Posts: 7
Joined: 01 Aug 2014, 14:49

Re: [Official] Accessory Design Contest 2016

Postby Laythali » 14 Aug 2016, 21:16

Ign: ~Gummy~
Name: Tres Elementos
All styles except Knight can use.
Week last attack hit with Fire (sun) Ice (moon) or wind (star)
strong attack hit with the staff (4 hits)
Strong jump attack - Sends a sun (sun) Moon (moon) Star (star) (all three- sends all three down)
Week dash hits to time with the staff then hits then with a sun,moon, or star (All three- hit's with all three)
Strong dash throws sun (sun), moon (moon), or star (star). (All three- throw all three)
Standing spec, dash, and jump - traps the player and transform into all three
(sorry for mistakes and such my English isn't that good ; ;)
acc design contest 2.png
acc design contest 2.png (209.2 KiB) Viewed 3592 times
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Joined: 14 Aug 2016, 20:46

Re: [Official] Accessory Design Contest 2016

Postby CSwizzY » 14 Aug 2016, 21:54

IGN: CSwizzY$- Image
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Joined: 13 Aug 2016, 21:50

Re: [Official] Accessory Design Contest 2016

Postby naman » 14 Aug 2016, 21:56

IGN : naman
ACC: Carpentry101
Element: Hit

Weak Finish: hit with the handle of the saw, putting the enemy down
Weak Pursuit: cut the enemy 3x on ground
Strong Combo: hit upfront with hammer
Strong Finish: jump then hit with hammer downward
- Hold to guard break
- Buries to ground if holded
- Ground attack
Jump Strong: throw hammer in a knife like manner
- Hold for guard break
Dash Strong: hurl saw in front then slice enemy pulling them toward the player
- Enemy remains standing
- Huge range
Hold Weak: place sign “Wet Cement”
- Small area is slowed (no running or jumping)
- Area affected is grayed
- Stays for 5 sec
- Cost mp
Hold Strong: “Tool Box Mess”
- Throw the “accessory” in front and rear becoming a trap with decent damage
- Returns to default moveset of the style until “accessory returns”
- Last 10 sec
Standing Special: “Coffin Maker”
- Counter type special move ( does nothing if not triggered)
- Saw is held in front with both hands for hold until triggered
- If triggered, cut enemy with saw, hit with hammer, then place in coffin, coffin then explodes
- If explosion is killing blow, some HP and MP is regenerated
Voltage Standing Special: “Renowed Coffin Maker”
- Same as the regular one but with more damage and ring out
Dash Special: “Furniture Delivery”
- Slides a chair on ground, enemy caught in track will ride it until it explodes
Voltage Dash Special: “Furniture Recall”
- Slides a table (greater area) and will return to caster like boomerang with more damage and ring out
Jump Special: “Collapse”
- When activated, take a delay then metal bars fall over the jumped over area
- Flattens upon hit
Voltage Jump Special: “Demolition”
- More damage and no delay
- Flattens upon hit
- Hold for guard break
Counter Special: “Hammer Shock”
- Hit with hammer sideways
- Sideway strong knockback
Carpentry101.jpg (29.85 KiB) Viewed 3588 times
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Joined: 14 Aug 2016, 21:46

Re: [Official] Accessory Design Contest 2016

Postby beastly » 15 Aug 2016, 00:06

It is all in here if you can't see it properly just tell me. Thanks.
Hold C & Hold X both causes MP
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2.jpg (83.43 KiB) Viewed 3584 times
For the Super Jump Special:
Releases small particles/debris of black enrgy & flips in the air that triggers the release of big chunks of black energy.
14011777_1079198758834068_365131963_n.jpg (92.61 KiB) Viewed 3584 times
Posts: 1
Joined: 14 Aug 2016, 23:44

Re: [Official] Accessory Design Contest 2016

Postby YukiHikari » 15 Aug 2016, 03:27

1.png (25.63 KiB) Viewed 3574 times

2.png (31.25 KiB) Viewed 3574 times

C combo: 4 hit
X combo: 3 hit
V+C: 1 hit
V+X: 3 hit

made by me
made with Paint :v
Posts: 1
Joined: 15 Aug 2016, 03:19

Re: [Official] Accessory Design Contest 2016

Postby Ric-ric » 15 Aug 2016, 09:57

IGN: Ric-ric
Acc Name: Vexation of Creator
Description: It is said than an intricate magician created the stone that is embedded in the gloves. The stone can grant the user the ability to summon any inanimated object at will. Confuse your foes while crushing them into submission with your vast weaponry and ideas.

The Accessory :3
accdesigncontest20161.jpg (127.74 KiB) Viewed 3556 times

a bit of the acc
accdesigncontest20162.jpg (195.49 KiB) Viewed 3556 times

Some possible movesets

Weak combo attack
-Summon 2 steel bars and use them hit them 3 times, thrusting on the 3rd hit
Weak last attack
-Point a steel bar in the air, summons a boulder to fall to the target (can be held to be unblockable, boulder will be slightly larger)
Strong combo attack/last attack
-Hit them with a steel bar vertically then upward to launch the target (can be holded to be unblockable)
Strong pursuit attack
-Use a slingshot and sling a rock towards the target that has been successfully received the strong last attack

Dash strong
-Summon a tazer in hand and electrify then knock them off to the ground with a steel bar

Weak hold
-Dash a bit forward then taze to electrify then knock them upward with a summoned steel bat then summons a slingshot to sling them.
Strong hold
-Summon small boulders in air infront of you then hit them with steel bar to fling it towards the target (range)

Standing special
-Summons a shield and use it (counter) if successful, bash them with the shield to stun them. proceeds to make some handmovements then jumps, to avoid the running vehicle while hitting the target

Jump Special
-Summons a steel bar on the ground to fling the enemy upwards, Summon a Greatsword and Slice them down
Jump Super
-Summons a steel bar on the ground to fling the enemy upwards, Summon a greatsword, spins and slice making u fall on top of the hilt of the giant blade then the user points at the target and a Piano fells unto the target.
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Joined: 09 Jan 2015, 07:52


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