Sign Up

[Official] Accessory Design Contest 2016

Discuss GetAmped2 events, share event ideas here

Re: [Official] Accessory Design Contest 2016

Postby DelShadow » 04 Sep 2016, 07:11

IGN: DelShadow
Accessory Name : Recon Engineer
Element: Shoot
Description: This Special equipment was made by no other then Dr.diaper to use for the Megaforce to build drones, call for support,tag a enemy targets and to set traps for a ambush.
It is best use in the hands of a great strategist and the master of stealth. Once they are tag countless allies will be gunning for them.
GetAmped2 Accessory Design Contest 2016.jpg
GetAmped2 Accessory Design Contest 2016.jpg (155.79 KiB) Viewed 2667 times

GetAmped2 Accessory Design Contest 2016 Page 2.jpg
GetAmped2 Accessory Design Contest 2016 Page 2.jpg (88.51 KiB) Viewed 2667 times




GetAmped2 Accessory Design Contest 2016 Page 5.jpg
GetAmped2 Accessory Design Contest 2016 Page 5.jpg (62.74 KiB) Viewed 2667 times

Aim Strong Attack - Tag
While Aiming at a enemy target you press on the strong attack to tag a target
Once Tag any summons you have out on the field will automatically attack that target.
The tag wear off around 5 sec.

Image
Strong Hold Attack - Recon Drones
The Summon drones will automatically attack anyone near their view
Their machine gun shot will only flint the enemy but a charge attack from them will deal a knock back.
Any enemy that are tag will have the drone attacking them and hunted down.
The user can only have 4 drones out with their own hp
The drone can be out till they are destroyed by a enemy player.

Image
Weak Hold Attack - Land Mine
This mine is invisible to others but yourself, you can place only two and will stay till destroyed or step on.
The mine once step on will blast them up in the air.
The blast radius is mid size
Setting up a mine will consume mp.

Image
Strong jump Attack - platform drones
When the user jump and hold the strong attack while in the air he will summon this platform he can land on for a while if a enemy get under it, the platform the drone will shoot a beam of laser down on them.

If the user just press the strong attack without holding it, it will just have the platform summon but this time it will crash own once left alone.

Counter Attack
The counter will have him cover in a force field that will knock back any enemies
Reference would be Fabrico counter attack.

Standing Special Attack - Robo Rush
This attack would have the user summon multiple robots at random areas attacking anyone near them or just attacking the enemy that is tag.
They will be carry random weapons like guns and blades, they can be destroyed with a small heath bar they have.

Super Standing Special Attack - Ultra Robo Rush
This will summon not only the robots but the giant ones like Gigandroff or Fractalus.

Normal & Super Jumping Special Attack - Ambush from above
This special will have the user summon 2 or 3 ninja solider to drop from a rope to attack anyone closest to them.

Strong Dash Attack - Cloak Ambush
This move will have the user dash pass the enemy and go into stealth
He can use it to escape or attack from behind which will double the damage.
Once uncloaked he will stab the enemy.

Dash Special Attack - Nighty Night
This move will have the user go into stealth and once near a enemy he will be end up behind the enemy and grab them.
He will then slash their throat which will deal a lot of damage but no knock back.
DelShadow
 
Posts: 6
Joined: 04 Dec 2014, 10:52

Re: [Official] Accessory Design Contest 2016

Postby Vac » 06 Sep 2016, 04:54

IGN: KenshiroK

Accessory Name: Knitchievous Crafter

Element: None

Description: This self-made yarn set was once owned by a mischievious knitter, who made use of it to steal treasures and turn people to doll as a collection. Now in your hands, you can bind and trick your foes with the unusual accessory, or better yet, knit them around into a heavy, but cute yarn doll!

acc1.png
Moveset appearance and acc concepts
acc1.png (248.8 KiB) Viewed 2649 times


Recommended Style: Thief. (None of the moveset sends people flying and the base style does not have that either.)

Extra Note:
*The Yarn Edging shown at the second page at bottom right is not a sharp object. It is a knitted edging that hits like a blunt weapon, or a whip if you must say. They are found hidden at the back of the scarf when not in use.
*The accessory features a unique texture for aim. It features four translucent, rotatory knitting needles rotating around the center of target, stopping when it is fixated at someone. Red means no target, whereas green means target.

acc3.png
Moveset Concept
acc3.png (175.68 KiB) Viewed 2649 times


Moveset:
*Last Weak Attack (Knit Whacker): Hammer down the hits with one of the needle from its blunt end.[/b]

*Last Strong Attack (Edgy Picot): Whips upwards with the Yarn Edging. Attack can be held to hit through any guard.

*Strong Dash Attack (Frilled Rush): Does a dive kick in front, and if the player taps again, following up with a side whip with the Yarn Edging.

*Strong Jump Attack (Threading Needle): Throws a needle down diagonally. If the attack is held, the needle will be threaded with yarn and thrown upwards
instead, forming a vine that lets the user swing from one spot to another from their facing position. This attack can be used again if so desired as long as it was held earlier.

*Weak Hold Attack (Big Crochet): User quickly knits up a heavy crochet and throws in front. Longer the attack is held, bigger the object thrown when released.(Small comical cloud can be seen where the pointed end of both needles meet as he/she knit. Objects can sometimes be not just flower, but also other kinds like a rocket, a hammer and a ball, and all of them behaves the same way. Shwon example is an Aster Flower.)

*Strong Hold Attack (Looming Cable): User begins to knit up a strand of scarf. He/She can still run and jump while this attack is held unlike the weak hold. (Small comical cloud can be seen where the pointed end of both needles meet as he/she knit. The progress of how long the player knit can be told by the slowly emerging scarf from the cloud itself, especially when the user is running.)
**If the attack is not held long enough, the user only does a whip down with the strand of yarn he/she has.
**If the attack is held long enough, the user swings the scarf sideways. If a foe is struck by the scarf, he/she then quickly knits up a longer strand of scarf, all the time while the scarf also coils around the foe as it gets knitted. After a while, the user snaps the yarn apart, causing the foe to tumble down on the ground. Both user and foe are invulverable during this time, and the bind only last for a while after it was affected.

*Standing Special / Super (Stockinette Idol / Garter Idol): User attempts to grab the foe by whipping the yarn sideways. If a foe was grabbed, he/she gets dropped down on the ground with whips around their body, while the user jumps towards them with both needles on his/her hand. A large comical cloud forms around the area with 'stars', '!@#$' and fabrics/yarns flying out of it, before dispersing with the user waving gleefully at the formed doll. Both the user and the foe are invulnerable to any form of attacks as this time, and no pursuit ground attacks can harm the doll after the entire combo.
**Super Version will have the cloud staying around them a while longer. Doll duration is also longer.

*Dashing Special / Super (Knitty Yarn / Knitty Crochet): User attempts to grab the foe by whipping the yarn sideways while on a run. If the attack is held, the user turns around and whips backwards. If a foe was grabbed, he/she gets pulled towards the user with whips around their body with both needles on one of his/her hand. A large comical cloud forms around the area with 'stars', '!@#$' and fabrics/yarns flying out of it, before dispersing with the user waving gleefully at the formed doll. Both the user and the foe are invulnerable to any form of attacks as this time, and no pursuit ground attacks can harm the doll after the entire combo.
**Super Version will have the cloud staying around them a while longer. Doll duration is also longer.

*Jumping Special / Super (Laced Loop / Illusion Loop ): User quickly winds a yarn thread with both hands at a needle, and then throw diagonally down at a certain distance. The needle does no damage, but the yarn loosens up upon impact, causing the first foe closest to the needle to be grabbed and pulled up by the user in a similar fasion to Assassin Kunai, leaving him/her vulnerable to any other attack or making them drop after a certain period of time. Yarn and needle disappears if no one is caught once the user lands (slowly) on the ground since the needle was thrown.
**If the foe is already downed and the needle lands on them, they would still get hurt as the needle impacts on the ground, but they will not be caught. Instead, anynone else who are below them gets trapped instead if they are too close to the needle.
**Super Version has the user quickly winding up yarn threads simultaneously on five needles instead of one, and throws them in a spread position. Same rule applies as above.

*Counter (Barrie): User quickly pulls a strand of yarn out and whips at the ground in front, possibly hitting the foe attacking him/her.

acc4.png
Doll Concept
acc4.png (111.36 KiB) Viewed 2649 times

Doll:
Note of interest:
*Doll is not 'heavy-weight', but looked heavy due to the materials (Yarn) they are knitted from, especially when someone is inside. Their movement remains unaffected.
*After a certain time period, the doll was torn into nothing, and the foe trapped inside jumps out from the black hole in the middle of the doll's chest.
*Its stance is similar to a meeya, but that can be changed.

Moveset:
*Weak Attack (Murmur Pusher):Trapped in a doll, the transformed can use the weak attack to do the same push move in a similar fashion to that of Meeya, minus the purple cloud of flame.

*Strong Attack (Oppsie Head Tackle):The transformed can do a slide head tackle (not intentionally) when they dash, often landing head and body first like the creature from Ghastly Colossus. Note that this attack can hit foes that are already knocked down.

*Strong Dash Attack (Pam-paining Huggy): The transformed attempts to grab someone with a quick burst of sprint (goes through guard). If someone was grabbed, the doll hugs at them, so tightly that it actually hurts them. They were released afterwards.
Vac
 
Posts: 7
Joined: 08 Jan 2015, 13:40

Re: [Official] Accessory Design Contest 2016

Postby NineSouls » 06 Sep 2016, 15:51

IGN: NineSouls

ELEMENT: shoot

Description:
one accesory with the purpose of switching between types of close combat fighting and distant .

C COMBO MELEE FORM: weak combos is a fast melee attack starting with a X slash attack follow by a stray center attack. is a 3 hit combo.
the last move of the combo can be hold for a guard break and it gaing the ability of super armor for the time of the move being hold.

C HOLD MELEE OR RANGE FORM: the weak hold change the form of the acc in too a long range or back to a melee range for combat EXP.

X HOLD: lets you trow a flash band to your enemy let dint them stud for for 2 to 6 seconds buying you time to make a next move.

C WEAK COMBO LONG RANGE FORM: lets you shot enemys from any were with a pretty good range. you can shot as many shots as you like every 1.5 seconds. every shot is a 7 to 9 damage.

X STRONG COMBO LONG RANGE FORM: lets you shot upwards for enemy to come above the air. lets you shot as many bullets as you like every 1.5 seconds. every shot is a 7 to 9 damage.

COUNTER: will make the avatar sneak in a fast speed on the back of the enemy holding hes mouth and preparing to cut hes neck this give the enemy bleeding effect.

C + X SPECIAL ATTACK MELEE FORM: start of with a multi attack and the long you hold the long the multi attack will be but also the more MP will be lost.going to continue the special will make the avatar spin greating a wing box to atract the enemy and end it with a kick making him get a great knock back. in SUPER SPECIAL is the same with more damage and better knock back.

C + X SPECIAL ATTACK LONG RANGE FORM: start by shoting 2 bullet will standing making the enemy flot for a sec and not letting it escape . continue with 2 down shots and end it with a grenade making the enemy get a great knock back. in SUPER SPECIAL is the same but al the shoots are 3 this time and the grenade is change for a TNT.

NAME OF ALL THE MOVES:

C COMBO MELEE FORM: X SLASH, HEART ATTACK

C HOLD MELEE OR RANGE FORM: M FORM , L FORM

X HOLD: FLASH BAND

C WEAK COMBO LONG RANGE FORM: STRAY BULLET

X STRONG COMBO LONG RANGE FORM: BLIND EAGLE

COUNTER: BACK STAB

C + X SPECIAL ATTACK MELEE FORM: ENDING SLASH

C + X SPECIAL ATTACK MELEE FORM: SOLDIER SPIRIT

STYLE THAT CAN USE THE ACC:
ALL STYLE ARE ABLE TO USE THIS ACC

INHERIT: FLASH BAND

SPECIAL DAMAGE MELEE FORM: 21
SPECIAL DAMAGE LONG RANGE FORM: 29
Attachments
Sketch62153845.png
Weak Combo
Sketch62153845.png (193.03 KiB) Viewed 2622 times
Sketch62174939.png
Pose of the Avatar
Sketch62174939.png (110.47 KiB) Viewed 2622 times
Sketch62173041-1.png
desing of the acc AS-9 Combat
Sketch62173041-1.png (111.89 KiB) Viewed 2622 times
NineSouls
 
Posts: 6
Joined: 14 May 2014, 12:11

Re: [Official] Accessory Design Contest 2016

Postby NineSouls » 06 Sep 2016, 16:00

IGN: NineSouls

the 3 next pic of the acc AS-9 Combat
Attachments
Sketch62163952.png
X AND C LONG RANGE COMBO
Sketch62163952.png (96.58 KiB) Viewed 2620 times
NineSouls
 
Posts: 6
Joined: 14 May 2014, 12:11

Re: [Official] Accessory Design Contest 2016

Postby NineSouls » 06 Sep 2016, 16:05

IGN: NineSouls

last 2 pic of the acc AS-9 Combat

i really hope i can see my acc in the game so then can everyone enjoy it and have a great time fighting and showing theres skill with it. really looking fordward to it.

THANKS CYBERSTEP FOR LETTING NOT ONLY ME BUT EVERYONE IN THIS GAME TO TAKE PART ONCE AGAIN IN THIS CONTEST. :)
Attachments
Sketch62145528.png
Sketch62145528.png (196.52 KiB) Viewed 2620 times
Sketch6217284.png
Sketch6217284.png (107.02 KiB) Viewed 2620 times
NineSouls
 
Posts: 6
Joined: 14 May 2014, 12:11

Re: [Official] Accessory Design Contest 2016

Postby Cylenri » 06 Sep 2016, 19:19

IGN : Cylenri
Name : Ninth Inning
Element : Shoot

A bat found in the sandlot behind Spin Square. Return your enemies projectiles, or just knock them out of the park!

ninth inning part 1.jpg
ninth inning part 1.jpg (137.48 KiB) Viewed 2613 times

ninth inning part 2.jpg
ninth inning part 2.jpg (169.93 KiB) Viewed 2613 times

ninth inning part 3.jpg
ninth inning part 3.jpg (176.36 KiB) Viewed 2613 times


The accessory is based around quick midrange strikes, and it's specials ability to 'reflect' projectiles.
(The specific projectiles are not sent back, it simply launches the same baseball when the trigger is countered, regardless of what activates it.)

It is intended to use the 'crack' sound effect from the existing baseball bat weapon for many of it's swings.



Light combo : A three attack combo with a quick swing to knock the enemy backwards at the finish.

Heavy combo : Two swings, downward and then upwards and around the side of the wielder, this will launch the user (Chargeable for guard-break / unrecoverable launch)

Step attack : Quickly slide in for home base, The user will not move far from their starting position, but will slide their leg down at the opponents feet. (Pursuits grounded opponents)

Light Dash attack : An improved version of the step attack, the user will now slide along the ground a short distance, tripping or hurting anyone they hit (Pursuits grounded opponents)

Heavy Dash attack : The same swing as the end of the light combo, quickly stop and smack your enemy away.

Heavy Jump attack : Smash your bat into the ground, hurting anyone beneath you.


Light Hold attack : Wind up a pitch, sending your baseball hurling forward, this has a very long reach for hitting distant opponents.

Heavy Hold attack : Start revving up a powerful home-run swing, the longer this move is held the further the enemy will be knocked-back, at full charge they will be sent flying.

Standing Special : The accessories main feature, a counter special that results in launching a baseball in the direction of the user, the launched baseball can travel very far to hit any raged attackers. (About a rifle's distance!)

Standing Super : Almost identical to the special, but the counter can be held for a longer duration. The baseball returned will send any player it hits flying away.

Jump Special : Spike a baseball towards the ground with your bat, knocking away anyone at the ground, the ball will bounce away once it hits the ground

Jump Super : Also similar to it's special variant, the splash damage from the baseball bouncing will be much larger, possibly even creating an explosion when it lands


_______________________________________________________________________________________________________________________________________________________________________________________________________________
Thank you for your time, and good luck to the contestants!
Cylenri
 
Posts: 1
Joined: 06 Sep 2016, 15:58

Re: Accessory Design Contest 2016

Postby Taiyo18 » 07 Sep 2016, 06:54

IMG_2899.JPG
Magical Glove X
IMG_2899.JPG (170.11 KiB) Viewed 2598 times
IGN: Hiroto

Accessoiry name: Magical Glove X
Element: Dark
Description: A glave way back That wil Grant any wish and wil make you Stronger.
Unigue Feature: The loge Glows.
Usable Styles: Hero male/female Magician male/female Ninja male/female

Move list : Two punches last shooting with the glove a Dark bal.

X Combo = two punches and one punch with the glove.
X Combo Hold = throws big Dark ball from the Glove.

Run X = Swing punch into the air the Trows Dark balls.
Run X Hold = Glove turns in Dark aura and punches out the Ring.

Run C = Throws Black nails making the opponent weak.
Run C Hold = Throws one large Nail in Black aura.

Standing SPEC = Crafting the logo on the ground dark balls apears and throw everything at the opponent.
AMPED Standing SPEC = Same but bigger and Stronger.

Running SPEC = The Glove Turns Dark and punches to several Dimensions like Teleportation.
AMPED Running SPEC = Throws Dark Ball that swallow the opponent and stays in for 5 sec and makes the opponent weak.

Jump SPEC = Throws tinny Dark Balls.
AMPED Jump SPEC = Throws Big Dark Balls out of the Ring.

First time doing this hope i win good luck everyone 2016
Taiyo18
 
Posts: 1
Joined: 07 Sep 2016, 06:36

Re: [Official] Accessory Design Contest 2016

Postby Zexen » 08 Sep 2016, 23:49

IGN:Zexen

Accessory Name:Crystalline Volcanus

Element:Fire

Description:A fiery gauntlet previous owned by the great blacksmith, Vulcan.
The gauntlet is able to generate intense heat that can travel through the surface
. This, combined with the great sand from Ebamarah Desert, can form crystals that
pierce through your foes!

Image
Image
Image
Image
Image
Image
Image
I'm so tired ;;...
User avatar
Zexen
 
Posts: 6
Joined: 23 Oct 2014, 06:27

Re: [Official] Accessory Design Contest 2016

Postby dick24 » 09 Sep 2016, 08:56

IGN: buyung
accessory name:Terror of Catacylism.

Image
The mask
Image
The Axe
Image
idle,walk,run
Image
Transforming
Image
weak combo
Image
strong combo
Image
weak hold
Image
strong hold
Image
strong jump
Image
strong dash attack
Image
weak dash
Image
stand special and super attacks
Image
dash special and super attacks
Image
jump special and super attacks
Image


Thank you very much for reading i know this may not be easy to make but trust me its worth it we need much coolness then movement it took my long to finish this
dick24
 
Posts: 8
Joined: 12 Sep 2014, 05:16

Re: [Official] Accessory Design Contest 2016

Postby DonPatch » 09 Sep 2016, 14:13

Black Widow Arachne

Jump x is a fancy cat pounce but with a bite instead
standing special/super is a lunge for a life steal bite
dash special/super is just some combo that knocks back
jump special/super is a web that surrounds the player and traps anyone caught in it for spiderlings to chew on them

standard jump c
standard dash x

x combo ends with a bite, hold for guardbreak and minor life steal

go nuts.
Attachments
black widow arachne.jpg
Whatever
black widow arachne.jpg (96.67 KiB) Viewed 2573 times
DonPatch
 
Posts: 3
Joined: 15 Dec 2014, 16:13

PreviousNext

Return to Event Discussions

Who is online

Users browsing this forum: No registered users and 1 guest