Sign Up

[Official] Global Accessory Design Contest 2014 [Updated]

Discuss GetAmped2 events, share event ideas here

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby Xionix » 11 Jan 2015, 04:43

IGN: Xionix
Accessory: Beat Regalia
Style: (any style that is melee except fairy if that can be considered melee)

Accessory contest entry 1.jpg
Accessory contest entry 1.jpg (101.57 KiB) Viewed 5214 times


Basic Idea: I wanted an accessory that could be used practically but still be flashy and feel amazing in battle so I studied up on break dancing and Chinese styles of kung fu to develop a moveset that uses a weapon that utilizes sound to increase damage. The basic gimmick of the accessory is its use of other player's bodies as "speakers" to amplify the shockwaves that emanate from the weapon. This accessory relies heavily on efficiently landing hits but the payoff is immense when you do. The accessory consists of headphones, gloves, and shoes.

Weak Attacks: First two hits remain your style's moves. The third hit is a full rotation of a windmill (breakdancing move) that just hits. The fourth hit is a dragon style kung fu kick. The fifth and final hit is a dragon style punch and when it connects it sends a shockwave behind the character you hit damaging people in a cone behind them doing small damage. You can hold it so that if the shockwave hits other people a smaller shockwave is emitted from them as well that does even less damage.

Strong Attacks: First hit remains your style's moves. The next two hits are alternating tiger style kung fu swipes that trigger shockwaves that have medium range in a cone behind the person being hit. The next hit is a breakdancing type handstand that knocks down your opponent and you land behind them. If you hold the strong attack you land in a dragon style kung fu stance (strong hold).

Strong Hold: Your character gets into a dragon style kung fu stance. If you either let go of the button or get hit you do a dragon style punch that sends a shockwave that hits people in a cone and if that hits other people they send out small shockwaves behind them.

Weak Run: You do a dive into the air. If you hit someone before you land you do a windmill.

Strong Run: You do a dive into the air. If you hit someone before you land you go into a breakdancing style handstand and knock down your opponent landing behind them. If you hold the strong attack you land in a dragon style kung fu stance (strong hold).

Weak Jump: When you land you do a windmill.

Strong Jump: You do a tiger style kung fu double swipe from the air and if you land you have a small range shockwave if you hold it people hit by that shockwave emit a small shockwave that hits other people as well.

Super (Standing/Jumping): (Standing) You have a large range shockwave around you that heavily damages and confuses those who are hit. If they are close enough they are knocked back instead and are dealt more damage. (Jumping) You do the strong jump but the range in large and you can't hold it. (Running) You dive and if it hits you flip around the enemy you hit and do a windmill into a punch that sends a large shockwave in a cone behind the person hit which hits and knocks back the one hit. (With voltage) The shockwave also makes those hit emit medium range shockwaves that do medium damage and very briefly confuses those hit (more like interrupts).

contest entry moveset.jpg
contest entry moveset.jpg (194.97 KiB) Viewed 5214 times


All of the idle, running, walking, blocking, targeting, counters and unmentioned moves stay the style you have on (unless you guys think otherwise but honestly I think that'd be for the best) but the wires on the acc should be animated and flow as you walk, run, jump, and move in general.

Hope you like it guys!
Xionix
 
Posts: 1
Joined: 11 Jan 2015, 03:56

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby Netko » 11 Jan 2015, 07:29

IGN- Netko
Accessory- MF- SMG5
Styles able to equip the acc- Solider, Spy, Hero, Knight Gear.
Element- Shoot
Inspired by- MF- AR2, UMP- 45 and my own enthusiasm with guns.

"The Latest in the Mega Force's Arsenal. The MF- SMG5 is the Close Quarter variant of the assault rifles currently produced. (MF- AR2). With a faster fire rate at the cost of higher recoil and being safe at a distance, it makes up for being suitable for up close and personal than the assault rifles. It is also easier to holster for when the fists fly!"

Acc Contest pt 3.1.gif
Acc Contest pt 3.1.gif (187.37 KiB) Viewed 4970 times

Acc contest pt1.gif
Acc contest pt1.gif (185.32 KiB) Viewed 4970 times

Acc contest pt2.gif
Acc contest pt2.gif (193.06 KiB) Viewed 4970 times


In case you can't read my horrible writing, I'll type it up as well according to the order it SHOULD be in as I had trouble getting the forums to take the darn files up.

Hold C- Holster/Unholster.

The Gun is located on the player model's back when holstered, allowing them to use the normal preset moves on the style until the gun is unholstered.

C Moveset.

The C move set consists of the usual 3 attack combo.

The first attack is slamming the front end of the gun down the opponent or enemy, followed by a quick rifle butt and then finishing off the combo with a swift kick to drop them to the ground.

X Moveset- Standing.

The Standing X is a shooting stance that allows you to fire quick rapid short burst rounds(There is a 2 second delay on using this if you hold it in for the duration or just tap it for a one shot). Similar to the MF-AR2's attack other than you having more recoil and less range, remember! This is a close quarter gun so its more for up close and personals! Oh, and make sure you don't stand by cliffs, that wouldn't be nice on going splat because of going mad with the trigger!

Run/Dash.

The Run/Dash X can allow the player to-do swift movements to duke a opponent or enemy, allowing you to get around them and turn around to plant a bullet in their back if they aren't quick enough to see it coming. This knocks them to the ground if you get the shot in. The Player can choose which way he wants to duke the player BUT it's unadvisable to do this on narrow or cramped areas with pitfalls.

Special-

The Special will make the player put a Bayonet on the side rail of the MF- SMG5, altering the C move set to allow the player to-do slash attacks. Every C attack done will drain MP until you have run out, once you have no MP or little to-do anymore attacks, the Bayonet will break and the Moveset will revert to the standard C set beforehand.

Special C Moveset-

The Special C moveset reuses the first attack of hitting the opponent upwards with the front end of the gun, but with the bayonet doing a slice similar to the swords. The second attack is a Horizontal slice and then to finish off the C combo is a frontal jab/stab with the Bayonet, knocking the player down(Or launching them off slightly)
Netko
 
Posts: 3
Joined: 26 Oct 2014, 10:15

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby Naxiay » 11 Jan 2015, 09:33

Accesory Contest YEYY!!!
IGN: <Harutora>
GM's I think u have to open the image in new tab then zoom in to read sorry about that.Thx For Hosting This Contest Yea!!!
Attachments
Accesory Contest YEYYYY!!!.jpg
YEYY Accesory Contest!!!!!
Accesory Contest YEYYYY!!!.jpg (93.66 KiB) Viewed 4965 times
Naxiay
 
Posts: 2
Joined: 01 Dec 2014, 16:30

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby ShadowStriker » 11 Jan 2015, 11:07

The gauntlet has 2 strings to attach the shapes and gain their abilities.
Attachments
getamped 2 design.png
getamped 2 design.png (26.41 KiB) Viewed 4961 times
ShadowStriker
 
Posts: 1
Joined: 20 Dec 2014, 07:27

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby PyroDevRaz » 11 Jan 2015, 11:21

A very decent Accessory.

Black Angel.png
Black Angel.png (33.73 KiB) Viewed 4973 times


In-game name Razule
Last edited by PyroDevRaz on 12 Jan 2015, 08:13, edited 1 time in total.
PyroDevRaz
 
Posts: 1
Joined: 11 Jan 2015, 11:19

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby Kuron » 11 Jan 2015, 15:36

=-----------------------------------------------------------------------------------------------------------
IGN:Kuron


Accessory Name: Rebellious Youth -Bacho-

Description:
A pair of uniform garments worn by people who have great leadership, honor and pride. With this, you can become a leader of a gang and show your opponents who's the boss!

Element: Hit

Styles available: All

=-----------------------------------------------------------------------------------------------------------
Portrait:

Image Image

=-----------------------------------------------------------------------------------------------------------
Preview/Standing:

Image Image
*P.S.: This accessory is a set of black cap, polo and metal bat.
-Holding the bat while it's resting on the right shoulder and the left hand is rested on the hip.


Aim:

Image
-Holds the visor of the cap.


Block:

Image
-Guards the bat and the left hand will support it.

=-----------------------------------------------------------------------------------------------------------
Movelists:


Weak Combo and Last Attack (4 inputs)

Image
-1st: Starts with a left jab.
-2nd: Right high knee.
-3rd: Hits the hilt of the bat to the opponent's face.

Image
-Last: Strongly smashes the bat and knocks down the opponent.


Strong Last Attack (can be charged)

Image
-Normal: Swings the opponent up to the air. Recoverable.
-Charged: Same animation as the normal version, but it will have an unblockable property, deals a bigger damage and knocks the opponent further. Non-recoverable.


Strong Dash Attack (2 inputs, the last one can be charged)

Image
-1st: Starts with a downward left punch.

Image
-Last (Normal): Swings the opponent up to the air. Recoverable.
-Last (Charged): Same animation as the normal version, but it will have an unblockable property, deals a bigger damage and knocks the opponent further. Non-recoverable.


Strong Jump Attack (1 input)

Image
-1st: Starts with a right diving kick. If it hits successfully, the move will proceed to the next step.

Image
-Stomps the opponent's face with both feet and hits to the ground.


Weak Hold

Image
-Creates a blue aura and gives the user a status of +1 Defense and -1 Speed for within 20 seconds.


Strong Hold

Image
-Creates a red aura and gives the user a status of +1 Attack and -1 Defense for within 20 seconds.


Counter Attack

Image
-Quickly swings the bat horizontally outwards and knocks down the opponent.


Special Attack

Image
-Starts with a strong smash. If it hits successfully, the move will proceed to the next step.

Image
-Hits the opponent's head with an outward swing.
-The opponent will get dizzy after that swing and the user will prepare for the final attack for a second.
-Strongly swings the bat and the opponent will be knocked far away.


Special Dash Attack

Image
-Starts with a strong left punch. If it hits successfully, the move will proceed to the next step.
-Barrage of punches in 24 hits.
-Strong right uppercut and the opponent flies up very high.


Super Attack

Image
-Starts with a stronger smash. If it hits successfully, the move will proceed to the next step.

Image
-Repeats these swings and smashes 3 times.

Image
-The opponent will get dizzy after those swings and smashes and the user will prepare for the final attack for 3 seconds.
-Strongly swings the bat and the opponent will get ringed out.


Super Dash

Image
-Starts with a stronger left punch. If it hits successfully, the move will proceed to the next step.
-Barrage of punches in 36 hits.
-Stronger right uppercut and the opponent flies up higher until he/she hits the ceiling of the stage.
Last edited by Kuron on 12 Jan 2015, 04:31, edited 13 times in total.
Kuron
 
Posts: 3
Joined: 12 May 2014, 19:47

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby Mikux » 11 Jan 2015, 16:10

IGN: Mikux
Accessory: Divine Nimbus
Description: An ancient nimbus cloud said to have being created by an old and powerful divine entity. It said that this mythical cloud still holds the power of it's ancient creator and is capable of mass destruction.

Charge X: The user uses clouds to trap an opponent for several seconds.
Charge C: The user releases miniature versions of the nimbus that explode at contact, has little knock back.
Jump Special: The user creates a cloud that release mighty lightning, has heavy knock back.
Dash Special: The user dashes foward leaving a trail of the nimbus. If the trail comes in contact with the opponent it traps them and explodes. Has heavy knock back.
Stand Special: The user releases mighty lightning from their hands, has heavy knock back.
Nimbus Mode: The user can ride the Nimbus, while in use mp is slowly drained.
Attachments
Nimbus.jpg
Nimbus.jpg (154.81 KiB) Viewed 6612 times
Mikux
 
Posts: 1
Joined: 11 Jan 2015, 15:55

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby Alam_Scobar » 11 Jan 2015, 18:58

FCK  YOU.jpg
scissors kill the kill is best
FCK YOU.jpg (58.41 KiB) Viewed 6813 times
Alam_Scobar
 
Posts: 3
Joined: 18 May 2014, 15:03

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby Snakai » 11 Jan 2015, 19:13

IGN: Snakai
Accessory Name: Performance Censer
Flavor Text: "An underground preformance tool revolutionized by apprentice clerics, these special censer serve as recreational sport when training hours are over. Who says a nun can't have fun?"
Image
Image
Image

Weak Combo
Image
Image

Strong Combo
Image

Weak Hold
Image

Dash Attack
Image

Special
Image
ImageImageImageImageImage
Snakai
 
Posts: 5
Joined: 17 Apr 2014, 17:11
Location: Buvvins

Re: [Official] Global Accessory Design Contest 2014 [Updated

Postby Protoman » 11 Jan 2015, 19:57

IGN: Protoman
Accessory Name: Nebula Chaser
Description: Created by an astronomer who traveled to the nebula Galaxy on a comet. Dazel your enemies as you step on air leaving behind a brilliant trail of light.

In the image below, in regards to the foot wear, the bottom of the footwear would be the the the top right image and the bottom would be directly
Neb chaser 1.jpg
The crystals on the scarf would be the same color as the crystal on the handle of the accessory "Sphere Distorter". The character would also be floating and leaving behind a transparent blue trail with a small blue-white cloud underneath each shoe.
Neb chaser 1.jpg (243.18 KiB) Viewed 6574 times


Combos.jpg
Combos.jpg (245.23 KiB) Viewed 6591 times


Core Movesets.jpg
Core Movesets.jpg (226.38 KiB) Viewed 6591 times
Last edited by Protoman on 12 Jan 2015, 11:10, edited 2 times in total.
Protoman
 
Posts: 2
Joined: 11 Jan 2015, 19:51

PreviousNext

Return to Event Discussions

Who is online

Users browsing this forum: No registered users and 3 guests

cron